Initialize the main object. It will be populated afterwards. Source: carrot.js, line 7 Classes AssetLoader Cache Camera Circle Color Debug Entity Events Game Group Keyboard KeyCode Line Math Mouse ObjectFactory Physics Point Rectangle SoundManager Sprite Time Timer Utilities World Members (static) GROUP Source: carrot.js, line 4281 (static) SPRITE Source: carrot.js, line 4277 (static) TILESPRITE Source: carrot.js, line 4279