Class: ObjectFactory

Carrot.ObjectFactory(game)

Carrot.ObjectFactory

Constructor

new ObjectFactory(game)

This claass offers the possibility of creating sprites and groups.
Parameters:
Name Type Description
game Carrot.Game The core game object.
Source:

Methods

group()

Creates a group.
Source:

sprite(xopt, yopt, keyopt, frameopt, activeopt) → {Carrot.Sprite}

Creates a sprite.
Parameters:
Name Type Attributes Default Description
x integer <optional>
0 X position
y integer <optional>
0 Y position
key string <optional>
null The key (name) of the image. If null, the sprite will be a green rectangle.
frame integer <optional>
0 The initial frame to show. Only for spritesheets.
active boolean <optional>
true The initial frame to show. Only for spritesheets.
Source:
Returns:
Type
Carrot.Sprite

timer()

Creates a timed event.
Source: